Steve Gegory's lifedrawing sketch.
It's intriguing how many animators these days give up on the pencil too easily, it should be the backbone of your work, how can you sit there and try to have a conversation with Maya or Flash and win out against the refutable logic of linear inbetweens with sloppy poses (besides talking to your computer is crazy to begin with) .
Thankfully I came across a tutorial post from Steven Gregory about the importance of drawing and computer animation Check it out
He also has posts about Blocking Demo and Animation Workout
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