Friday, February 7, 2014

The Animation light-bulb. Part 2 of the 12 Animation principles.

Hi all,
Its funny what you find while trawling the net. From 50 most Influential Disney Animators Blog, I came across some beautiful nuggets of wisdom in the form of quotes. part 1 . part 2

Eric Larson: “There’s only two things that limit animation. One is the ability to imagine and the other is to draw what you imagine. The first thing animation has to have is a change in shape. If I hold my finger there and I bend it down to there, I’ve changed the shape for that to this. a crude example is the animation you put into a fellow who is fighting a strong wind. First he’s so far off balance leaning forward, his body is almost parallel with the horizon. And his feet are never going to get out in front of him. A gust of wind hits him and he’s suddenly staggering back trying everything to keep from falling over. You’ve changed the perspective of the shape. Now the charm of animation is how you time that after you’ve gotten all the character into pose drawings. There’s weight to be concerned with. We don’t take steps, we fall into them. You take what you know is real and honest and you exaggerate it, you caricature for all its worth. Then you begin to get the humor, whether it’s an action, expression, whatever. On the screen we may have less than half a second to put over a point. That’s where simplification of drawing comes in. the interpretation the animator gives an action will depend on the quality of that animator. You take Frank Thomas and he’ll get a heck of a lot more than an ordinary animator could. It’s like night and day because Frank is thinking of that character he’s putting on that paper as being alive. And real. If we can’t relate to that audience we might as well give up. This is what Walt wanted.”

Ollie Johnston: “From Fred Moore I learned how important expressions are. You can’t show it unless you stage it right and give the audience time to see it. Same with acting and attitudes.”

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