I think it is an interesting and appealingly drawn article.
My understanding of the difference between a walk and a run is: that in a walk there is nor drawing where both feet are off the ground. Whereas, in a run, there will be at least one drawing where both feet are off the ground.
For a 3D animator that would probably interpret as one pose in a key frame where both feet are off the ground.
I back-up this interpretation from watching athletics walking races and seeing why people get disqualified - usually if a judge sees there is a moment where both fee are off the ground.
In terms of the examples shown in the link I feel the animator isn't clear on the poses in the walk where there is contact and where the character takes weight.
I guess he 'gets away with it' when the cycle is played but that is where I would aim a critique on this resource.
1 comment:
Hi Cassie
I think it is an interesting and appealingly drawn article.
My understanding of the difference between a walk and a run is: that in a walk there is nor drawing where both feet are off the ground. Whereas, in a run, there will be at least one drawing where both feet are off the ground.
For a 3D animator that would probably interpret as one pose in a key frame where both feet are off the ground.
I back-up this interpretation from watching athletics walking races and seeing why people get disqualified - usually if a judge sees there is a moment where both fee are off the ground.
In terms of the examples shown in the link I feel the animator isn't clear on the poses in the walk where there is contact and where the character takes weight.
I guess he 'gets away with it' when the cycle is played but that is where I would aim a critique on this resource.
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