"Alina: Getting into the industry could be challenging, doesn't matter what job you are applying. The key is to be persistent. If it's the job you want, chase after it. As long as you are constantly improving and learning, you will achieve your dream. There is different between game, animation and live action reel. Even among the same genre, you need to tailor your reel differently, say if you are applying for a
cartoony project versa a hype real style project. Always research on what the particular studios you are applying for is seeking at the time they are hiring, and edit your reel to fit their requirement. If
you know anyone work at certain studios or the HR hotline, no harm to ask them for more information."
"As for animating a scene ... I usually try to understand the character's motive; listen to the soundtrack a few times, try to relate to the emotion of the character; consider the story as a whole
and what's the character thinking ... Then I will block out the key pose, pay extra attention to the storytelling pose etc.. After the key poses, then do the in-between pose etc.. To me the thinking and
planning process is very very important. Unfortunately in game production, the animators don't always have as much time as they like to think and plan. Very often in game, they require animators to
complete 8 sec animation in a day. This is a much quicker turn around then say feature film production. It forces the animators to think and animate very quickly. The pro is the animator learn a lot of clever
short cut of doing things; good at improvise ideas; develop board efficient acting style. The con is the level of detail usually suffer due to the fast turn around and short deadline."
From Alina Chou, The full interview is on Andrew Kin Fun Chan's blog. Read more there.